
Description: Many games incorporate story elements, to drive the plot, set the scene, create engaging characters, etc. Some even use player actions to build an open-ended adventure. Clara Fernandez-Vara talks about how and why to use stories in games. Instructors/speakers: Philip Tan, Jason Begy, Clara Fernandez-Vara (Singapore-MIT GAMBIT Game Lab) Related Resources Lecture Notes (PDF - 2.0MB) Johnson, Soren. “Theme Is Not Meaning.” Part I, Part II. Designer Notes, June 2010. Juul, Jesper. “Fiction.” Chapter 4 in Half-Real. Cambridge, MA: MIT Press, 2005. ISBN: 9780262101103. Credits The following content was removed from this lecture due to copyright restrictions. Please see: videogamecentral. “Soul Calibur 4 Match Gameplay Video – Sophitia VS Cassandra.” July 29, 2008. YouTube. Accessed May 24, 2011. http://www.youtube.com/watch?v=NLYty4dkKLY Trailer for Uplink. Introversion Software, 2001. http://www.introversion.co.uk/uplink/