
Description: To build a good simulation, identify relevant features in the source and assumptions in the resulting model. Students explore the meaning of games’ choices about what to include, simplify, and abstract, and generate ideas for their next assignment. Instructors/speakers: Philip Tan, Jason Begy Related Resources Starr, Paul. “Seductions of Sim; Policy as a Simulation Game.” The American Prospect, March 21, 1994. Credits Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. Audio from September 12. Newsgaming.com, 2003. http://www.newsgaming.com/games/index12.htm Audio from Every day the same dream. Molleindustria/Jesse Stiles, 2009. http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html Audio from Super Chick Sisters. PETA, 2007. http://www.kentuckyfriedcruelty.com/superchicksisters/index.asp