
Description: Today’s reading analyzes user motivation along two axes: interest in the world vs. fellow players, gaining knowledge vs. proficiency. Students discuss the utility of this taxonomy, how games encourage these interactions, and come up with their own frames. Instructors/speakers: Philip Tan, Jason Begy Related Resources [CGD] Chapter 11 Bartle, Richard. “Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs.” April 1996.