
Description: Games contain various skill requirements, chance elements, and information availability, which guide strategy development. Changing the balance between these factors can create very different player experiences. Instructors/speakers: Philip Tan, Jason Begy Related Resources [CGD] Chapter 6 Poundstone, William. “Game Theory.” The Game Design Reader: A Rules of Play Anthology. Edited by Katie Salen and Eric Zimmerman. Cambridge, MA: MIT Press, 2005. ISBN: 9780262195362. Credits Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. Recording of celebrating Red Sox fans, 2004. © source unknown. Segment from Britain’s Got Talent 2009, Episode 10 (Semi-Final 3), © ITV. softypapa. “Japan Festival Car - Mikoshi Portable Shinto Shrine.” July 11, 2008. YouTube. Accessed May 20, 2011. http://www.youtube.com/watch?v=fRgq03p5L-0 © Kurt Bell. wbal. “Student Turns Millionaire With Scratch-Off Ticket.” August 6, 2007. YouTube. Accessed May 20, 2011. http://www.youtube.com/watch?v=ROLQcJXcJE4 © WBAL TV, Baltimore, MD.