
Description: This lecture begins by exploring what a game is (and isn’t) and defining the terms “mechanic” and “dynamic”. Designers identify the core mechanic and dynamic of a game to help guide iterative playtesting and optimization. Instructors/speakers: Philip Tan, Jason Begy Related Resources [CGD] Chapter 1 Zimmerman, Eric. “Play as Research: The Iterative Design Process.” July 8, 2003.